What are the rules of this game?
Based on the provided context, here are the rules for "Dark Blood":
- Objectives and Game End:
- The game ends after the fifth round.
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All Objective cards are revealed after the fifth round, and Taint (victory points) is awarded.
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Winning Conditions (Solo Mode):
- Fully upgrade all of your Rituals.
- End the game with all 8 of your Cultists active.
- Reach the highest position on the Unholy Favor track.
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You count your score by adding the Taint of the Defiled Tokens.
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Rituals and Cultists:
- Perform actions using Cultists.
- Increase Cultists with the Proselytize Ritual.
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Upgrade Rituals to make them stronger.
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Bidding and Defiling Locations:
- Players secretly bid Blood at a Location.
- Each Sigil counts as 2 Blood.
- The player with the highest Bid defiles the Location.
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Players who lose the Bid get some Blood back.
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Unholy Favor:
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In a tie, the player higher in Unholy Favor wins the Bid.
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End of Game:
- The Church with priority 5 is the last Location to be defiled.
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The last two Locations are defiled, signaling the end of the game.
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Scoring System:
- The score is centered around Defiled Tokens.
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The maximum score is 17 in the solo mode.
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Difficulty Levels:
- The solo mode can be played on 4 difficulties.
Note: Each Cult has its own playstyle, affecting the gameplay experience.